Games are the most interactive medium of storytelling. Gathering friends or family and engaging in play taps into the basest desires of us feeble humans, and creating them is no less fun. From video games (of which the categories and possibilities in themselves are limitless) to TTRPGs, to card games… art is a means to bring us together, and games are a great way of doing it.

My experience working in board and table-top games, as well as video games, has empowered me in the past few years to venture out into starting some great projects of my own- each of which have schooled me immeasurably. The first of which being with Fuzzybot, and the remainder being listed below.

Although I’m a 2D concept artist, I still love to see the designs modeled in 3D, and participating in the process of finding shaders. There are still advancements and paradigm shifts in video games that excite me (even in VR and AR games), so I can’t wait to see what to future holds.

In addition to more organic creature and character designs, I don’t shy away from hard material concepts, or even vehicles and props. All of the details are important in crafting a convincing world.

You won’t find a more fun card game to play than Forelords- the TCG. There are lots of exciting progressive moves being made on this game, so set your calendars for sometime in 2025!

One of my favorite aspects of designing games is the Paper Design of it all- the cardboard and actual, physical process of making a good product. It’s very rewarding when a vision comes to life.

To make the most of building a world- why lot make it so everyone else can play in it, too? Hence the Forelords Tabletop Role-Playing Game– where players can create characters, and explore the weird and advanced world of Olroc!

Our first video game: Kanoa! This has been such an exciting process of making a game that can be built inside the world of Olroc, specifically on a chain of islands in the Aeme States. Each project comes with maps, which will some day form the entire outline of the world.