The Tabletop Role-Playing Game is quickly becoming the lore center of the world, and for obvious reasons. At its core, a TTRPG is the ultimate guide to any universe. THe work needed to make a game like this is something I’d love to have made anyways for the purposes of world-building, so might as well give that key to an audience so that can have fun writing stories in the world as well.

There will of course be campaigns and settings for others to pick up on. They will be the canonical locations of Olroc, and will provide most of the additional lore and context. It is important that the details remain consistent throughout all of materials- and that’s the fun of it.

I like logic. There are logical ways to survive, and technologies (as well as theories) are concrete means of survival. Instead of magic, let’s look to our own world to have a bit of adventure and fun.